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il y a 5 ans | |
|---|---|---|
| ceres-sys | il y a 5 ans | |
| src | il y a 5 ans | |
| .gitignore | il y a 6 ans | |
| Cargo.lock | il y a 5 ans | |
| Cargo.toml | il y a 5 ans | |
| LICENSE | il y a 6 ans | |
| README.md | il y a 5 ans | |
a shitty fantasy console written in rust using a proprietary MIPS based asm instruction set. a lot of inspiration from PICO-8. ceres is structured of these crates:
ceres uses a 256x144 screen with a separate video buffer from the standard memory. colors are 16-bit structured like 0b0000_rrrr_gggg_bbbb where the first four bits are ignored. the video buffer is structured row major where each u16 is an individual pixel
all registers are unsigned 16 bit
| Register number | Register name | Register usage |
|---|---|---|
| 0 | z0 | always contains zero |
| 1 | gp | global pointer |
| 2 | gp | stack pointer |
| 3 | ra | return address |
| 4-6 | a0-a2 | argument registers |
| 7 | v0 | return register |
| 8 | v1 | return register 2 |
| 9-15 | t0-t6 | temporary registers |
god oh fuck what am i even doing