Fantasy Console
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Isabelle L. e49ac92835 added some comments 5 年前
ceres-sys added some comments 5 年前
src moved system into a new crate 5 年前
.gitignore initial commit! 6 年前
Cargo.lock moved system into a new crate 5 年前
Cargo.toml added some comments 5 年前
LICENSE initial commit! 6 年前
README.md added some comments 5 年前

README.md

CERES-16

a shitty fantasy console written in rust using a proprietary MIPS based asm instruction set. a lot of inspiration from PICO-8. ceres is structured of these crates:

  • ceres-sys: the core system structure of ceres-16

Graphics

ceres uses a 256x144 screen with a separate video buffer from the standard memory. colors are 16-bit structured like 0b0000_rrrr_gggg_bbbb where the first four bits are ignored. the video buffer is structured row major where each u16 is an individual pixel

Register layout and info

all registers are unsigned 16 bit

Register number Register name Register usage
0 z0 always contains zero
1 gp global pointer
2 gp stack pointer
3 ra return address
4-6 a0-a2 argument registers
7 v0 return register
8 v1 return register 2
9-15 t0-t6 temporary registers

Memory map and info

god oh fuck what am i even doing