Fantasy Console
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Isabelle L. 3302193965 changed gp to pc 5 years ago
ceres-asm starting to make ceres-asm 5 years ago
ceres-sys changed gp to pc 5 years ago
src moved system into a new crate 5 years ago
.gitignore initial commit! 6 years ago
Cargo.lock starting to make ceres-asm 5 years ago
Cargo.toml starting to make ceres-asm 5 years ago
LICENSE initial commit! 6 years ago
README.md changed gp to pc 5 years ago
test.asm starting to make ceres-asm 5 years ago

README.md

CERES-16

a shitty fantasy console written in rust using a proprietary MIPS based asm instruction set. a lot of inspiration from PICO-8. ceres is structured of these crates:

  • ceres-sys: the core system structure of ceres-16

Graphics

ceres uses a 256x144 screen with a separate video buffer from the standard memory. colors are 16-bit structured like 0b0000_rrrr_gggg_bbbb where the first four bits are ignored. the video buffer is structured row major where each u16 is an individual pixel

Register layout and info

all registers are unsigned 16 bit

Register number Register name Register usage
0 z0 always contains zero
1 pc program counter
2 sp stack pointer
3 ra return address
4-6 a0-a2 argument registers
7 v0 return register
8 v1 return register 2
9-15 t0-t6 temporary registers

Memory map and info

god oh fuck what am i even doing