Fantasy Console
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Isabelle L. 3302193965 changed gp to pc 5年前
ceres-asm starting to make ceres-asm 5年前
ceres-sys changed gp to pc 5年前
src moved system into a new crate 5年前
.gitignore initial commit! 6年前
Cargo.lock starting to make ceres-asm 5年前
Cargo.toml starting to make ceres-asm 5年前
LICENSE initial commit! 6年前
README.md changed gp to pc 5年前
test.asm starting to make ceres-asm 5年前

README.md

CERES-16

a shitty fantasy console written in rust using a proprietary MIPS based asm instruction set. a lot of inspiration from PICO-8. ceres is structured of these crates:

  • ceres-sys: the core system structure of ceres-16

Graphics

ceres uses a 256x144 screen with a separate video buffer from the standard memory. colors are 16-bit structured like 0b0000_rrrr_gggg_bbbb where the first four bits are ignored. the video buffer is structured row major where each u16 is an individual pixel

Register layout and info

all registers are unsigned 16 bit

Register number Register name Register usage
0 z0 always contains zero
1 pc program counter
2 sp stack pointer
3 ra return address
4-6 a0-a2 argument registers
7 v0 return register
8 v1 return register 2
9-15 t0-t6 temporary registers

Memory map and info

god oh fuck what am i even doing