Fantasy Console
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Isabelle L. c7fec83d7d work on assembler 5 anni fa
ceres-asm work on assembler 5 anni fa
ceres-sys changed gp to pc 5 anni fa
src moved system into a new crate 5 anni fa
.gitignore initial commit! 6 anni fa
Cargo.lock i'm not sure to be entirely honest 5 anni fa
Cargo.toml starting to make ceres-asm 5 anni fa
LICENSE initial commit! 6 anni fa
README.md changed gp to pc 5 anni fa
test.asm work on assembler 5 anni fa

README.md

CERES-16

a shitty fantasy console written in rust using a proprietary MIPS based asm instruction set. a lot of inspiration from PICO-8. ceres is structured of these crates:

  • ceres-sys: the core system structure of ceres-16

Graphics

ceres uses a 256x144 screen with a separate video buffer from the standard memory. colors are 16-bit structured like 0b0000_rrrr_gggg_bbbb where the first four bits are ignored. the video buffer is structured row major where each u16 is an individual pixel

Register layout and info

all registers are unsigned 16 bit

Register number Register name Register usage
0 z0 always contains zero
1 pc program counter
2 sp stack pointer
3 ra return address
4-6 a0-a2 argument registers
7 v0 return register
8 v1 return register 2
9-15 t0-t6 temporary registers

Memory map and info

god oh fuck what am i even doing