godot marching cubes implementation
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  1. [gd_scene load_steps=2 format=2]
  2. [ext_resource path="res://PointGenerator.gdns" type="Script" id=1]
  3. [node name="RootNode" type="Spatial"]
  4. [node name="PointGenerator" type="Node" parent="."]
  5. [node name="PointsRoot" type="Spatial" parent="."]