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5 anos atrás | |
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ceres-asm | 5 anos atrás | |
ceres-sys | 5 anos atrás | |
src | 5 anos atrás | |
.gitignore | 6 anos atrás | |
Cargo.lock | 5 anos atrás | |
Cargo.toml | 5 anos atrás | |
LICENSE | 6 anos atrás | |
README.md | 5 anos atrás | |
justfile | 5 anos atrás | |
test.asm | 5 anos atrás |
a shitty fantasy console written in rust using a proprietary MIPS based asm instruction set. a lot of inspiration from PICO-8. ceres is structured of these crates:
ceres uses a 256x144 screen with a separate video buffer from the standard memory. colors are 16-bit structured like 0b0000_rrrr_gggg_bbbb
where the first four bits are ignored. the video buffer is structured row major where each u16 is an individual pixel
all registers are unsigned 16 bit
Register number | Register name | Register usage |
---|---|---|
0 | z0 | always contains zero |
1 | pc | program counter |
2 | sp | stack pointer |
3 | ra | return address |
4-6 | a0-a2 | argument registers |
7 | v0 | return register |
8 | v1 | return register 2 |
9-15 | t0-t6 | temporary registers |
god oh fuck what am i even doing
can be vram/cram/imed
ld:immd $dest immediate
opcode | signifier | destination | padding | immediate |
---|---|---|---|---|
00001 |
100 |
0000 |
0000 |
0000000000000000 |