# CERES-16 a shitty fantasy console written in rust using a proprietary MIPS based asm instruction set. a lot of inspiration from PICO-8. ceres is structured of these crates: - ceres-sys: the core system structure of ceres-16 ### Graphics ceres uses a 256x144 screen with a separate video buffer from the standard memory. colors are 16-bit structured like `0b0000_rrrr_gggg_bbbb` where the first four bits are ignored. the video buffer is structured row major where each u16 is an individual pixel ### Register layout and info all registers are unsigned 16 bit | Register number | Register name | Register usage | | --------------- | ------------- | -------------------- | | 0 | z0 | always contains zero | | 1 | pc | program counter | | 2 | sp | stack pointer | | 3 | ra | return address | | 4-6 | a0-a2 | argument registers | | 7 | v0 | return register | | 8 | v1 | return register 2 | | 9-15 | t0-t6 | temporary registers | ### Memory map and info god oh fuck what am i even doing